/*
 * FSVideoRenderView.m
 *
 * Copyright (c) 2023 debugly <qianlongxu@gmail.com>
 *
 * This file is part of FSPlayer.
 *
 * FSPlayer is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * FSPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FSPlayer; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#import "FSVideoRenderView.h"
#if TARGET_OS_OSX
#import "FSSDLGLView.h"
#endif
#import "FSMetalView.h"

@implementation FSVideoRenderView

#if TARGET_OS_OSX
+ (UIView<FSVideoRenderingProtocol> *)createGLRenderView
{
#if TARGET_OS_IOS || TARGET_OS_TV
    CGRect rect = [[UIScreen mainScreen] bounds];
#else
    CGRect rect = [[[NSScreen screens] firstObject]frame];
#endif
    rect.origin = CGPointZero;
    return [[FSSDLGLView alloc] initWithFrame:rect];
}
#endif

+ (UIView<FSVideoRenderingProtocol> *)createMetalRenderView
{
#if TARGET_OS_IOS || TARGET_OS_TV
    CGRect rect = [[UIScreen mainScreen] bounds];
#else
    CGRect rect = [[[NSScreen screens] firstObject]frame];
#endif
    rect.origin = CGPointZero;
    return [[FSMetalView alloc] initWithFrame:rect];
}

@end
